While no one specifically blamed Final Fantasy 14, a spokesperson did tell Gematsu it has not "achieved the level of customer satisfaction that fans of our Final Fantasy franchise have come to expect. By December 2010, the company cut its annual net profit forecast down to 10% of what it once was. It even extended the free trial period for prospective customers until the company figured out what to do. Square Enix took its time restructuring the original game. Perhaps worst of all, many commented that the content was generally uninteresting and tedious. Reviewers hounded the game for its broken user interface and game-breaking bugs. The original Final Fantasy 14 released to shocking reviews, earning a Metacritic average of 49 on PC. In 2011, he told a Japanese publication, "The Final Fantasy brand has been greatly damaged." With 4 unique classes and a customisable arsenal of brutal powers, skills, gear and weapons you are unstoppablebut even the formidable eventually meet something to fear in OUTRIDERS WORLDSLAYER: a brutal 1-3 player co-op looter shooter. When it launched on PC in 2010, the name alone was practically toxic to the Square Enix brand. Across the board, Heroes of Mana ranked low on number of units sold both in Japan and North America.īut Final Fantasy 14 wasn't always this praised. The weak reception was most apparent when Square Enix revealed its results in the first half of fiscal year 2007. Internationally, the game wasn't well received either, earning mostly mixed reviews, according to Metacritic. "However, people can be wary of the unknown, and perhaps the lack of exposure the RTS genre receives in Japan caused some hesitation." "It is our belief that we succeeded in creating a highly playable and enjoyable RTS for the DS, and we are confident that we provided the users who did play it with a new, innovative experience," Ishii said in an interview with Cubed3. Instead, it fell to the wayside without penetrating the market in any meaningful way, despite the producer's confidence and good intentions. He knew this, and he had hoped Heroes of Mana would be the game to break the mold. Platinum Games and Square Enix should open source the servers code so that fans can continue to play the game regardless of whether it is supported by developers.Unfortunately for Ishii, the consumer market in Japan at the time wasn't ready to embrace RTS games. A refund shouldn’t be the answer to this problem. That group, even if small, is probably devastated by this news. You have to assume there are SOME people out there that bought this game and enjoy it. This is the strongest case yet for the retirement of $60 box copy games. This is one of the rare instances where I think regulations could be helpful. Maybe this is proof that there should be some rules around how long games need to be kept alive, even if the development company ends up taking a huge loss on its game (which it did in this case). Just by reading the game’s description, I could’ve told you this wasn’t going to work. According to Steam Charts, Babylon’s Fall averaged only 3.7 players on Steam over the last 30 days as of September 15th, 2022. Although, it seems unlikely that a lot of people are still playing this game. This is incredibly tough news for anybody that actually went out and bought the game because some people ended up paying $60 for Babylon’s Fall. Season Two of the game will still run through the end of November, but there will not be a third season of the game. Additionally, all large-scale updates for the game have been canceled. Thank you so much for your support and playing BABYLON'S FALL.- BABYLON'S FALL September 13, 2022Īs of this announcement, Babylon’s Fall is no longer selling its in-game currency. Please read our full Notice for further information. It is with deep regret that we are terminating the game's service on February 28, 2023.
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